Elemental Update!
Totally Titled Tower Defence » Devlog
With the addition of elements into Totally Titled Tower Defence, there is more room for strategic tower choice & placement.
Each tower has a specified element associated with them, applied either via projectiles or as an area of effect. Elements are applied to opposing forces to give various effects, and are typically either on a timer, or applied while inside an area of effect.
Currently, the available elements are water, ice, fire, acid, electricity & ground.
Water
It's wet
- Increases the effect of ice & electricity elements
- Removes fire element
- Reduces duration of acid element
Ice
- Slows affected units, stacks the more ice is present
- Consumes water element to increase duration of effect
Fire
- Applies damage to units over time
- Melts ice, turning it into water
Acid
- Increases damage a unit receives
- Time this effect is applied gets reduced by water
Electricity
- Stops a unit while element is present
- Time of effect is increased when water is present
- Cannot be applied to units with ice present
Ground
- Removes electricity element if it is present
- Damage done to units hit by ground are reduced if ice is present
The elements mechanic produces a wider variety of gameplay, and as development continues the effect of these elements may change with feedback from players for a better experience.
The Unity project is available on GitHub.
Files
TotallyTitledTowerDefence-Windows-alpha.zip 43 MB
Version 5 Oct 26, 2022
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Totally Titled Tower Defence
Status | In development |
Author | Lewis Comstive |
Genre | Strategy |
Tags | Tower Defense |
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